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  • Peter Humburg

Assembling a Toolkit

Now that I have decided to jump into dungeon23 it is time to figure out some details. Most importantly, how will I do this? In his blog post Sean McCoy suggest using a Hobonichi Weeks journal. That looks excellent for daily room descriptions next to small maps and sketches. But I think I would prefer to do this digitally. That makes it a lot easier to share the results (and edit them later).


For writing, I've been using Obsidian for a while now and am quite happy with it. I'll create a note for each room. This is nice and modular and allows for cross-references and tags to organise rooms. It is also easy to fit in non-room notes with additional details if I feel like it.


But what to do about maps? Sketching out a few rooms on a journal page is super quick in a way digital tools struggle to match. The ability to sketch the layout of rooms or some unusual dungeon feature without getting sidetracked for too long will be important. I could use Dungeondraft but I don't think that lends itself that well to sketching. It is better suited for more polished maps but that would take more time than will be sustainable. A tool like Dungeon Scrawl seems more appropriate for some quick and dirty mapping but I'm unsure whether it will handle any unusual dungeon features I may come up with seamlessly. So I'm inclined to go even simpler and use Obsidian's new canvas feature to arrange and connect room descriptions into a very basic map layout.


The canvas map doesn't solve the issue of visualising dungeon features beyond basic spatial relationships. The Excalidraw plugin may be able to fill some of that gap or I may end up creating images in other apps and adding those to the canvas. Either way, I think this will allow me to stay focused on the writing while also keeping track of the dungeon layout visually.

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